Aug 16, 2006, 04:32 PM // 16:32
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#21
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Arkantos
The EoE "exploit" is annoying, but hows ANet gonna fix it? The only way I can think of is make EoE only affect enemies, but then it would be abused much more.
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I think two steps should be imposed.
1) Make attacks only work once the battle has started, NOT BEFORE. This way they would have to wait until the match has begun to kill everyone.
2) Make it so that Guests of a guild CANNOT fight in Alliance battles for the oposite faction. This would at least reduce the number of "spies" that want to sabotage the other side.
These may not deal with the EoE problem very much, but it does have potential to reduce people becoming "turncoats" at the push of a button.
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Aug 16, 2006, 04:46 PM // 16:46
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#22
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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It is called, win by all cost! Peoples find ways to kill faster than other team to control the respawn point thus winning the Alliance Battle. Like previous posters said, report this to A-Net directly and not there. In the mean time, find a way to deal with it.
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Aug 16, 2006, 04:58 PM // 16:58
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#23
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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To clarify, it's not people using standard EoE bomb to kill the enemy. That would be perfectly acceptable. Instead, it's people joining the luxon team, then saccing over and over to kill hte luxon team, their own team. This wipes their own team and jacks up the score pretty quickly before the match even begins. It's not a valid tactic, nor is it something you can counter.
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Aug 16, 2006, 05:13 PM // 17:13
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#24
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Quote:
Originally Posted by Dr Strangelove
To clarify, it's not people using standard EoE bomb to kill the enemy. That would be perfectly acceptable. Instead, it's people joining the luxon team, then saccing over and over to kill hte luxon team, their own team. This wipes their own team and jacks up the score pretty quickly before the match even begins. It's not a valid tactic, nor is it something you can counter.
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what happen if A-Net take out EoE? Would it make peoples furious that they have remove a skill that help them kill things in AB? I actually ran into couple players last night at AB who used EoE almost every round. We actually lost to the same team twice since they used the combination of EoE with Minions.
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Aug 16, 2006, 05:18 PM // 17:18
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#25
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by sir skulkcrasher
what happen if A-Net take out EoE? Would it make peoples furious that they have remove a skill that help them kill things in AB? I actually ran into couple players last night at AB who used EoE almost every round. We actually lost to the same team twice since they used the combination of EoE with Minions.
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I never said that EoE should be removed from the game. I merely said that Anet should strike down upon them with great vengeance and furious anger those who attempt to poison and destroy my alliance battles. And you will know my name is Anet when I lay my vengeance upon AB saccers."
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Aug 16, 2006, 05:28 PM // 17:28
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#26
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Dr Strangelove
I never said that EoE should be removed from the game. I merely said that Anet should strike down upon them with great vengeance and furious anger those who attempt to poison and destroy my alliance battles. And you will know my name is Anet when I lay my vengeance upon AB saccers."
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We need Samuel Jackson. He might be able to deal with these "Snakes on your team".
Yea, just had to say that.
Also, I think the EoE Team killing has either died down, or it's being countered, because the alliance line is back to normal.
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Aug 16, 2006, 05:29 PM // 17:29
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#27
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Quote:
Originally Posted by Dr Strangelove
I never said that EoE should be removed from the game. I merely said that Anet should strike down upon them with great vengeance and furious anger those who attempt to poison and destroy my alliance battles. And you will know my name is Anet when I lay my vengeance upon AB saccers."
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I know you didn't.. but i'm just making the point that maybe the only way to counter EoE is to remove it completely.
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Aug 16, 2006, 05:58 PM // 17:58
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#28
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Curse You
We need Samuel Jackson. He might be able to deal with these "Snakes on your team".
Yea, just had to say that.
Also, I think the EoE Team killing has either died down, or it's being countered, because the alliance line is back to normal.
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Get these motherfarking snakes off my motherfarking AB!
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Aug 16, 2006, 06:16 PM // 18:16
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#29
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ArenaNet
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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Hey guys,
It seems a lot of these concerns are arising over the sudden push deep into Luxon territory. We wanted to clarify this is not simply a result of EoE team killing, but rather, “battle line momentum” has taken effect. We will continue to fine tune the effects of momentum as we observe the results in-game.
For reference, here is the original update note about momentum: “Modified the algorithm that causes the alliance battle line to shift. A faction that pushes into enemy territory will temporarily gain a "momentum bonus" that helps it drive the battle line further into enemy territory.”
We are not dismissing claims that players are maliciously using EoE, infact, we will be making changes to EoE soon to prevent it.
Last edited by Andrew Patrick; Aug 16, 2006 at 07:08 PM // 19:08..
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Aug 16, 2006, 06:21 PM // 18:21
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#30
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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what about minions in AB.. those are over-powered as well?
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Aug 16, 2006, 06:59 PM // 18:59
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#31
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Wait, people finding ways to be lame and grief their own team is somehow newsworthy?
Four people could just join AB and go AFK, or quit out immediately. It would have largely the same effect. There are teams that take jackassery to another level and find ways to further grief their team? It's really not surprising, but they aren't going to 'fix' this by changing skills or mechanics. You don't get rid of jackassery by removing some of the tools that are used by jackasses. You banhammer jackasses.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Aug 16, 2006, 08:02 PM // 20:02
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#32
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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This thread is just proof of what a lot of us thought would happen before Factions: When you're forcced to deal with people who aren't directly formed in a party with you, ungodly amounts of griefing are possible. That's why we argued against ABs as they are from the start, and what not.
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Aug 16, 2006, 08:05 PM // 20:05
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#33
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Look if you hate this EoE bombing your own team enough. Counter it.
Anyone who doesn't need there secondary change to /Rit
Go to the nearest skill trainer and buy Feast of Souls or Spirit to Flesh and destroy the frigging EoE before they can sac everyone to death.
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Aug 16, 2006, 08:06 PM // 20:06
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#34
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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I don't think that the random parties are an issue, I like them. You have to adapt when the parties are random... You just have to addapt more when there is a griefer/saccer. It is a war. Not everyone is gonna be all moral and stuff. I havent been in one of these EOE saccer groups, neither have I faced one, but apparently they got a lot more popular today while I am at work.
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Aug 16, 2006, 08:34 PM // 20:34
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#35
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Frost Gate Guardian
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At those saying counter it: That is complete BS. You should not have to adapt to something to protect yourself from YOUR OWN TEAM.
Also I have to seriously call the "Battle Momentum" being the reason here. So basically after a month it JUST kicked in? (Also noting the edit of the original post to exclude the statement to EoE griefers being part of the cause). The idea is good, however it needs to be tweaked so that it doesn't take a full month for the fighting to be pushed further than the Saltspray or Etarian.
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Aug 16, 2006, 08:34 PM // 20:34
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#36
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Frost Gate Guardian
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Quote:
Originally Posted by Ensign
You don't get rid of jackassery by removing some of the tools that are used by jackasses. You banhammer jackasses.
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Are you reading this ANET? Ensign is completely right here. People will continue to find ways to grief people no matter how many times you try to fix things unless you start banning people.
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Aug 16, 2006, 08:40 PM // 20:40
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#37
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Quote:
Originally Posted by ChildeOfMalkav
Are you reading this ANET? Ensign is completely right here. People will continue to find ways to grief people no matter how many times you try to fix things unless you start banning people.
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Unfortunately, I think this the best ANet can do at this point, save rewriting all of Guild Wars. They're in this "whack-a-mole" mode, meaning that they will deal with each issue as they come up. Personally, I can't think of a better alternative.
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Aug 16, 2006, 09:01 PM // 21:01
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#38
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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I've seen the effects of the EoE 'exploit' and anyone should be able to out heal, whether via skill or naturally from the damage. How many points does the other side get? 6 maybe 7? In the long run, that many points are important only in close matches, which aren't very typical.
I see more and more groups with monks (maybe it's just roll of the die), but monks should be able to cast a couple of Reversals and be fine.
It sucks, but damage-wise, no big deal.
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Aug 16, 2006, 09:02 PM // 21:02
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#39
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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yes sabotage does happen but with the millions playing the game its effect on the line are not felt much by this.
They called it right when they said it was line momentum. Kurzick out number Luxon and thus the win percentage will reflect that with the new moment bonus.
EoE bombing is more annoying then effective because it works on both sides.
If you dont like it, Try taking the spirit out. Works pretty good.
But do not blame this on sabotage. Thats just a cheap cop-out. Do you honestly think everyone is thinking this way. lol
just learn to deal with it. But please dont over exploit the touch rangers. I am so sick of seeing 30-50% of enemy team on ONE build.
Wheres the skill?
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Aug 16, 2006, 09:20 PM // 21:20
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#40
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Academy Page
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Quote:
Originally Posted by sir skulkcrasher
It is called, win by all cost! Peoples find ways to kill faster than other team to control the respawn point thus winning the Alliance Battle. Like previous posters said, report this to A-Net directly and not there. In the mean time, find a way to deal with it.
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Even by banning your account?
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